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Fleet ManagerONLINE

Pilot guide — how to add your characters and fly in a fleet.

In short: log in with EVE → add all your characters → tick the ones you fly → pick a ship → press Enter Fleet → wait for an FC → match your windows to the number the app assigns you.
New here? You start as a Guest. A new account can add its characters (your skills are read from EVE when you sign in), read this guide and use the Utilities menu — and that is all until an LS approves you as a Pilot. Until then the setup screen says “Your account is awaiting approval” where Enter Fleet would be. Ask an FC or LS in Discord; once they approve you the screen updates by itself.
Contents

1. Log in your first (main) character — step by step

Login goes through EVE Online SSO — CCP's official sign-in page. Your EVE password is entered only on EVE's side; our site never sees or stores it.

Step 1. Open the site

Open fleetmanager.linkpc.net in your browser.

Login screen: the «Login with EVE» button and the pilot-guide panel
The login screen. The big Login with EVE button is in the center.

Step 2. Click “Login with EVE”

Click Login with EVE The browser sends you to EVE's official sign-in page (login.eveonline.com).

If a pop-up window opened and vanished, make sure your browser isn't blocking pop-ups for this site, then try again.

Step 3. Sign in to your EVE account

On the EVE page, enter your account Username and Password and click Sign In. (You can also sign in via Steam / Epic Games if your account is linked.)

EVE Online sign-in page: Username, Password, Sign In
EVE's official sign-in page (login.eveonline.com): enter your Username and Password.

Step 4. Pick your character and click Authorize

On the Character Selection screen, pick the character you're logging in (your main first — it becomes your main) and click Authorize. That confirms the app's fleet access — needed once per character.

EVE Character Selection screen with the Authorize button
The Character Selection screen: pick the character you want and click Authorize.
Log in only the characters that will farm Sansha. The other characters on the account do not need to be added to the site.

Step 5. Back to the site

After you authorize, EVE returns you to the site — the setup screen opens with your character list. The first character you logged in gets the MAIN tag — that's your main.

Setup screen: the character list with the main and the ship row
The setup screen. At the top, the dest panel and the Uroborus strip (section 9); below, the ship row and your character cards. Your main is tagged MAIN and is always included. Top right shows whether a fleet is up (Fleet UP and the FC's name).
Logged in the wrong character? Login is tied to your EVE account. To switch, first log out of it on EVE's side (the sign-out button on login.eveonline.com), then log in again.

2. Add your other characters (alts)

Each EVE login adds one character, so repeat the procedure for every window you fly.

  1. On the setup screen click the green Add Character button — it's in the ship row.
  2. Go through the same EVE login (steps 3–4), but pick the alt you want on the EVE page. Only one character per EVE account can be in the game at a time, so the alts you fly together with your main sit on other accounts: on the Character Selection screen press SWITCH USER and sign in to that alt's account.
  3. Repeat until every character you multibox is in your character list. New ones arrive with the ALT tag.
A character row: include checkbox, delete cross
The Add Character button in the ship row and the per-character row controls. More on the checkbox, dragging and ✕ in section 3.
All your characters group automatically under one account (your main) — you only ever need to do this once per character. Logging in the same character again creates no duplicate.
New PC or browser? Just log in with your main — the whole alt list is restored automatically, no need to re-login each alt. The access token is refreshed by the app itself, so your session doesn't go stale.

3. Set up your character list

Each character card has these controls:

ControlWhat it does
Checkbox ☑Include this character in the fleet. The number of ticked characters = how many windows you bring. Your main is always ticked and locked on.
DragReorder: grab a character card with the mouse and drop it higher or lower. Order matters — alts are invited and trimmed from the bottom of the list first.
✕Remove the character from the list entirely.
Update SkillsOne button after Add Character: re-reads every character's skills from EVE at once. Each character once an hour; the ones already done wait their turn, and the button's tooltip says when the next is due.
ESI (amber)Shows up only when that character's EVE access is out of date. Click it and log in with that character again, or we can't read its skills.
Right-clickMenu: Select main character (make this one your sticky main) or Mark as sponge.

Which community fits each of your characters can fly is in the Uroborus strip above the list (see section 9). A grey frame there means "we haven't read the skills yet", not "you can't fly it": press ESI on that character's row and log in again.

Tags you'll see: MAIN your main window · ALT a normal extra window · SPONGE a filler window that takes leftover seats and is the first to be dropped when the fleet is tight.

The fit window: the ring of slots on the left, the figures on the right
The fit window for the chosen character: the ship and its slots on the left, with drones, ammo and links under it; on the right, the figures computed from your skills and implants.

The fit window has four controls of its own, under the ship and beside the implants:

ControlWhat it does
Links Skirmish Shield Information Armor Fleet command bursts — Skirmish, Shield, Information, Armor. Off by default, so what you see first is your own ship alone. Switch one on and every number is recalculated with that link running at perfect skills. Hover a button to see which ship the boost comes from.
The rounds in cargo Icons for the ammo this fit carries in its hold. Click one and it is loaded into every gun that takes it — no need to open the drop-down. The drop-down stays: cargo holds a handful of what a gun accepts, not all of it.
Implants ON / OFF Whether the implants in your head are counted. On by default, because that is your real state; switch it off to see what you lose if you lose the pod.
⚠ beside an implant The fit carries a hardwiring in its cargo that you do not have. Cargo is never counted — the numbers beside it are the un-implanted ones — so this is the reminder to go and buy one.

4. Declare your ship (required)

  1. Under Choose your ship, click at least one ship icon you can fly. Until you pick one, Enter Fleet stays disabled.
  2. Under Bonuses (optional), click any command bursts you can bring.
5+ windows rule: if you fly 5 or more windows, you're expected to bring a bonus — declare a command burst under Bonuses, or a booster-capable ship (e.g. Sleipnir) under Choose your ship. Otherwise the FC sees a warning next to you.

5. Enter the fleet

  1. Press Enter Fleet You go to the Waiting… queue.
  2. An FC picks you up. The button has a 30-second cooldown between presses.
  3. When you're accepted, you land on the Pilot screen.
The waiting screen: Waiting, window count, queue position, the Cancel button
The waiting screen: how many windows you declared, your place in the queue and how long you have waited. Cancel leaves the queue.

One PC — one pilot. Everyone signs in from their own computer. Two accounts on one computer, in one browser or in two, will be refused.

In reserve. An FC may set you aside into the reserve: the waiting screen then shows a yellow In reserve and the FC's name. You have no windows yet, but your characters may already be invited into the game fleet, into a Waiting squad. You are not dropped from the queue by time; the FC takes you in when you are needed.

6. The Pilot screen — flying

The big number is how many windows the app has assigned to you. (shown as assigned / actually in the EVE fleet)

The In fleet counter shows how many of your characters are actually in the real EVE fleet right now.

The Pilot screen in a fleet: In Fleet, the fleet gauge, buttons, the banner and your characters
The Pilot screen. Top left is In Fleet (how many of your windows are in the game fleet now), next to it the fleet gauge. Below: the buttons, the “+1 window to fleet” banner and your characters — a green dot is in the game fleet, a red one is not.

Matching your windows

If the number of your open windows doesn't match your assignment, a blinking red banner appears:

Green/red dots next to each character show which of them are actually in the EVE fleet right now.

Handy controls

7. Kill Order — NPC target priority

A separate window with the kill-order / target priority for the three Incursion vanguard sites, filtered to your role. Open it with the Kill Order ⧉ button in the fleet menu (the Pilot tab, next to Overlay ⧉). Available to every pilot.

The same order is also a page of its own: fleetmanager.linkpc.net/kill-order.html — all three sites at once, split by role, and no sign-in needed. Hand somebody the link and they can read it before the op; it is the same list the window shows.

The window floats over the game and can be moved and resized (Chrome, Edge or Opera; otherwise it opens as an in-page pop-up). Its header also shows your live window count (In Fleet N or ±N) — same as the plain overlay, so you don't need two windows open.

How to use it

  1. Pick your role first (top row) — remembered between sessions:
    RoleTargets shown
    DDLTurret targets
    CloseClose targets
    LongFar targets
  2. Then pick the site (second row) — TPPH / NRF / TCRC.
  3. The list then shows only your role's targets, in kill order — nothing mixed. Sites with several waves get jump buttons straight to a pocket/wave.

What's inside

SitePocketsWavesHighlights
TPPH31 · 1 · 3 Antem Neo — web the one nearest the gate and kill it last; Ostingele "X dies last"; then load DPS missiles and shoot the tower.
NRF14 Wave 4 depends on how many far targets spawn; Intaki Colliculus — LOGI BS. No tower.
TCRC11 Niarja Myelen — kill on sight; Schmaeel ×2 "X" — don't shoot till command; after-tower kill points (all roles).

Every NPC shows its real EVE ship icon, name, and a note where it matters (ammo to load, "kill last", "kill on sight", etc.). A single Tower icon appears in TPPH and TCRC.

8. Leaving the fleet

ButtonWhat happens
Leave WebExit the app only. Your characters stay in the in-game EVE fleet.
Leave FleetFull exit. You go back to character selection and all your characters are kicked from the EVE fleet.

9. The dest panel and Uroborus

Above your character list is the panel of the current low-sec Sansha incursion dest.

The dest panel, the open Uroborus strip and the character list for a ship
The dest panel with the Uroborus strip open under it. A click on a ship listed the characters, each framed by readiness.

Below the panel is the Uroborus strip. It starts closed; a click opens the community fits as big ship icons. Click a ship to see all of your characters, each framed by readiness (green — fully trained, amber — minimum met, red — skills missing, grey — skills not read yet). Click a character to open the fit window for it. Click Uroborus again to close it.

Good to know