This guide assumes you already know the basics from the
Pilot guide (login, adding characters,
declaring a ship). Here we cover everything an
FC does on top of that.
0. Requirements — read this first
For window counts, waitlist auto-invites, Kick/Ban-from-EVE and Align Fleet to work, the app needs
ESI access to your real EVE fleet:
- You must be logged into the app with the character that is the in-game fleet boss.
- That character must actually be the boss of the EVE fleet (form the fleet in-game).
- Log in granting the fleet read + write scopes (the login already asks for both —
just accept). If actions silently do nothing, re-login.
Without this the roster still works, but the "actual / in-fleet" numbers and all EVE-side actions won't.
1. Start or join a fleet
| Button (setup screen) | What it does |
| New Fleet | Create your own named fleet
and become its owner. Your fleet gets a 60- or 120-window cap. You see the shared
waitlist and accept pilots into it. |
| Enter Fleet | Join the shared queue as a
guest. You can be picked up by another owner and then help command their fleet
(Kick / Ban), but you don't own it. |
Several named fleets can be up at once; there is one shared waitlist for all of them.
2. Accept pilots from the queue (owner)
- Waiting pilots appear in the Waiting list on the left of your roster, with the
number of windows they bring.
- Click ✓ to accept a pilot into your fleet.
- If you're the in-game boss with write access, clicking ✓ also
auto-invites their assigned characters into the EVE fleet.
A sound plays when someone new enters the queue, and repeats while anyone is still waiting.
3. Reading the roster
Each member is one row (their main) with a caret ▸ to expand their alts. Columns:
| Column | Meaning |
| Max | Windows assigned to that member by the fair split. |
| In fleet | How many of their characters are actually in the EVE fleet now,
plus how many windows to add (+N) or remove
(−N) to hit the assigned number. |
Mismatch: if a member is off-target, their main nick turns red with a badge —
add N (needs more windows) or remove N
(too many). Green/red dots show which characters are actually in the EVE fleet; the small ship icon shows
their current hull.
Badges & role tags: MAIN ALT
SPONGE SCOUT
CYNO, plus role badges (FC / LS / Admin) and an FC★ on the
fleet owner.
4. Managing a member
- RE Invite — on the main row re-invites all their characters
into the EVE fleet; on an alt row re-invites just that one. Skips characters already in the fleet.
- Kick — removes the member from the fleet and pulls all
their characters out of the EVE fleet. (You can't kick the owner.)
- Ban — same EVE removal plus a site ban (their whole
character pool is denied login).
- Scout / Cyno — mark an alt as a utility
window. Marked characters are excluded from the window count and split.
- Right-click a character → Select main character or Mark as sponge.
A sponge fills leftover seats and is the first to be dropped when the fleet is tight.
Scout/Cyno marks and role changes are logged (see the Log).
5. Fleet composition & declared ships
- Fleet composition panel (top of the roster) shows the actual hulls
undocked in the EVE fleet right now: Mains, Alts, and Boosters, each with a
live count and names on hover.
- Ships ▾ (header) opens a dropdown of what pilots declared
before joining: Declared ships, Bonuses (command bursts), and Seen on main
(ships their main has actually been seen flying). This button is FC-only.
6. The "5+ windows need a bonus" rule
Any member running 5 or more windows is expected to bring a bonus. If they declared
neither a command burst nor a booster ship (e.g. Sleipnir), you'll see:
- an amber ⚠ next to their main, and
- a header pill ⚠ N next to the In/Out counters — hover it to list who.
7. Owner controls
| Control | What it does |
| 60 / 120 (end of the gauge) | Toggle this fleet's window
cap. The fair split water-fills to that number. |
| Align Fleet | Bring everyone in line with the split:
members holding more windows than assigned have their surplus alts kicked from the EVE
fleet (from the end of their list). The fleet creator and any boosters are never touched. |
| Self Invite | Toggle (red=off, green=on). While on,
every member gets an Invite button to pull their own characters into the
EVE fleet up to the cap. |
| Change FC ▾ | Hand ownership to another FC/LS
member of the fleet. You become a guest. |
| Disband | Dissolve the whole fleet (everyone is dropped). |
| Fleet active banner | After an hour with no roster change
you're asked to confirm the fleet is still active. Click Fleet active
or it goes to sleep. If you drop and don't return in 30s, ownership auto-transfers to another FC/LS. |
8. Guests (unregistered EVE members)
Characters that are physically in your EVE fleet but not registered to any app account show in a
Guest list. There you can:
- Toggle the 👁 eye to mark a guest as a scout — excluded from the count.
- Kick the guest out of the EVE fleet.
- Right-click → Group A / B / C — put the guest into a temporary group so they
take part in the window split (see below).
8a. Guest groups A B
C
A guest still occupies real seats in the fleet, but the app can't split windows for someone who
isn't in it — so their windows silently eat into your cap. A group fixes that:
right-click a guest in the Guest list and pick Group A,
B or C. That group now behaves as if that person were in the
app. Three letters = up to three different unregistered people.
- The group appears as a roster row at the very bottom, expandable to its
characters, with the usual
Max / In fleet and the
add N / remove N badge.
- It takes part in the fair split: its
Max is the number of
characters you put in it, and it competes for windows like any pilot (window priority applies).
Tell the person their number on comms — they have nothing to install.
- Grouped characters leave the Guest list, and every one of them wears its
letter badge A next to the nickname.
- Invite on the group row pulls its characters into the EVE
fleet, up to its assigned count. Kick removes them all from the
EVE fleet and dissolves the group.
- Align Fleet trims a group like any pilot: surplus
characters are kicked from the end of the list, the first one is protected like a main.
- Right-click a character in the group → move it to another letter, or
Remove from group to send it back to the Guest list.
- Scout / Cyno marks work on
group characters too (a marked window is excluded from the count, as usual).
- Groups are temporary: they exist for this fleet only and are gone after a
Disband or a server restart. There is no Ban / Boost / Penalty on a group — there is no account
behind it. Only the fleet owner can create or edit groups; other FCs see the
rows and the numbers.
9. Gauge, Log, Admin, Overlay, sounds
- Gauge (top):
assigned / actual-in-EVE, then 👁 scout+cyno count,
the bar, and the clickable 60/120 cap.
- ▸ Лог / Log (owner spoiler under the roster) — role/mark changes
and fleet join/leave events.
- Admin tab (LS+) — pilot directory, ban list, role log, admin log.
- Overlay ⧉ and the 🔊 volume work as in the pilot view.