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Fleet ManagerONLINE

FC guide — running a fleet, accepting pilots, keeping windows in line.

This guide assumes you already know the basics from the Pilot guide (login, adding characters, declaring a ship). Here we cover everything an FC does on top of that.

0. Requirements — read this first

For window counts, waitlist auto-invites, Kick/Ban-from-EVE and Align Fleet to work, the app needs ESI access to your real EVE fleet: Without this the roster still works, but the "actual / in-fleet" numbers and all EVE-side actions won't.

1. Start or join a fleet

Button (setup screen)What it does
New FleetCreate your own named fleet and become its owner. Your fleet gets a 60- or 120-window cap. You see the shared waitlist and accept pilots into it.
Enter FleetJoin the shared queue as a guest. You can be picked up by another owner and then help command their fleet (Kick / Ban), but you don't own it.

Several named fleets can be up at once; there is one shared waitlist for all of them.

2. Accept pilots from the queue (owner)

  1. Waiting pilots appear in the Waiting list on the left of your roster, with the number of windows they bring.
  2. Click to accept a pilot into your fleet.
  3. If you're the in-game boss with write access, clicking also auto-invites their assigned characters into the EVE fleet.

A sound plays when someone new enters the queue, and repeats while anyone is still waiting.

3. Reading the roster

Each member is one row (their main) with a caret ▸ to expand their alts. Columns:

ColumnMeaning
MaxWindows assigned to that member by the fair split.
In fleetHow many of their characters are actually in the EVE fleet now, plus how many windows to add (+N) or remove (−N) to hit the assigned number.

Mismatch: if a member is off-target, their main nick turns red with a badge — add N (needs more windows) or remove N (too many). Green/red dots show which characters are actually in the EVE fleet; the small ship icon shows their current hull.

Badges & role tags: MAIN ALT SPONGE SCOUT CYNO, plus role badges (FC / LS / Admin) and an FC★ on the fleet owner.

4. Managing a member

A sponge fills leftover seats and is the first to be dropped when the fleet is tight. Scout/Cyno marks and role changes are logged (see the Log).

5. Fleet composition & declared ships

6. The "5+ windows need a bonus" rule

Any member running 5 or more windows is expected to bring a bonus. If they declared neither a command burst nor a booster ship (e.g. Sleipnir), you'll see:

7. Owner controls

ControlWhat it does
60 / 120 (end of the gauge)Toggle this fleet's window cap. The fair split water-fills to that number.
Align FleetBring everyone in line with the split: members holding more windows than assigned have their surplus alts kicked from the EVE fleet (from the end of their list). The fleet creator and any boosters are never touched.
Self InviteToggle (red=off, green=on). While on, every member gets an Invite button to pull their own characters into the EVE fleet up to the cap.
Change FC ▾Hand ownership to another FC/LS member of the fleet. You become a guest.
DisbandDissolve the whole fleet (everyone is dropped).
Fleet active bannerAfter an hour with no roster change you're asked to confirm the fleet is still active. Click Fleet active or it goes to sleep. If you drop and don't return in 30s, ownership auto-transfers to another FC/LS.

8. Guests (unregistered EVE members)

Characters that are physically in your EVE fleet but not registered to any app account show in a Guest list. There you can:

8a. Guest groups A B C

A guest still occupies real seats in the fleet, but the app can't split windows for someone who isn't in it — so their windows silently eat into your cap. A group fixes that: right-click a guest in the Guest list and pick Group A, B or C. That group now behaves as if that person were in the app. Three letters = up to three different unregistered people.

9. Gauge, Log, Admin, Overlay, sounds