ONLINEFC guide — running a fleet, accepting pilots, keeping windows in line.
| Button (setup screen) | What it does |
|---|---|
| New Fleet | Create your own named fleet and become its owner. Your fleet gets a 60- or 120-window cap. You see the shared waitlist and accept pilots into it. |
| Enter Fleet | Join the shared queue as a guest. You can be picked up by another owner and then help command their fleet (Kick / Ban), but you don't own it. |
Several named fleets can be up at once; there is one shared waitlist for all of them.
A sound plays when someone new enters the queue, and repeats while anyone is still waiting.
The reserve is pilots you have set aside: they take no windows, have no place in the split and are not dropped from the queue after 30 minutes. The Reserve list sits under the queue and only the fleet's owner sees it.
Waiting 1 → 2 → 3. There they count neither as windows nor as guests.Waiting 1−N) or
add (+N) windows if that pilot were accepted.Each member is one row (their main) with a caret ▸ to expand their alts. Columns:
| Column | Meaning |
|---|---|
| Max | Windows assigned to that member by the fair split. |
| In fleet | How many of their characters are actually in the EVE fleet now, plus how many windows to add (+N) or remove (−N) to hit the assigned number. |
Mismatch: if a member is off-target, their main nick turns red with a badge — add N (needs more windows) or remove N (too many). Green/red dots show which characters are actually in the EVE fleet; the small ship icon shows their current hull.
Badges & role tags: MAIN ALT SPONGE SCOUT CYNO, plus role badges (FC / LS / Admin) and an FC★ on the fleet owner.
Any member running 5 or more windows is expected to bring a bonus. If they declared neither a command burst nor a booster ship (e.g. Sleipnir), you'll see:
| Control | What it does |
|---|---|
| 60 / 120 (end of the gauge) | Toggle this fleet's window cap. The fair split water-fills to that number. |
| Align Fleet | Bring everyone in line with the split: members holding more windows than assigned have their surplus alts kicked from the EVE fleet (from the end of their list). The fleet creator and any boosters are never touched. |
| Ignore Waitlist | The fleet owner's toggle in Fleet Preview (red=off, green=on), off by default. While on, a pilot who presses Enter Fleet comes straight into your fleet, with no Accept; turning it on also takes in everybody already waiting. If several fleets have it on, the one raised first takes the pilots. |
| Self Invite | Toggle (red=off, green=on). While on, every member gets an Invite button to pull their own characters into the EVE fleet up to the cap. |
| Moveme | Toggle in the fleet's button bar (red=off, green=on). While on, every member gets a Moveme button: a pilot puts his main into any squad in game (as a member or as squad commander), presses it, and all his alts in the game fleet move into that squad. Only his own alts — nobody else's. Once a minute per pilot; 5 presses within 6 minutes and the button is gone for that pilot for good, with a red line in the Admin Log. |
| Characters ▾ | FC and above. Tick which of your characters fly, right in the fleet: the same list as on the character screen. The split counts the new number of windows at once. |
| Organize | In Fleet Preview. Organize the fleet before undocking. The squads
must already exist and be named in game the way every FC builds them: wing WL
(Waiting 1…Waiting 3), wing DRONE
(D-1…D-5), wing DPS/LOGI (Turrets,
LOGI). The second layout is understood too: DDD #1…DDD #5,
Logi #1/#2, Turrets #1/#2,
Waiting/Waiting 2/3; the app tells which of the two a fleet
uses from its squad names. Other squads (Sponges, MIX, CYNO and the like) are left alone.
The button seats pilots by their ship:
Waiting 1 (the next squad if the game refuses). |
| Auto Organize | A switch in Fleet Preview (red = off, green =
on). While on, every invite (Accept, Invite, Self Invite) goes straight into the squad the Organize
scheme gives the character, by the ship he was last seen in: drone boats to the D-squads next to
their pilot, a turret to a free D-squad commander seat or to Turrets, a Basilisk to
LOGI. Pilots already in the fleet are not touched. Unknown ship or no room —
Waiting 1, as usual. If a pilot changed ships, fix it with Organize. |
| Fleet Preview | Advice on the fleet's composition, opened by the Fleet Preview button in the fleet's button bar, shown under the roster;
every FC of the fleet sees it. It updates by itself within a couple of seconds when somebody
joins, leaves or changes ship. Two modes. Best roles — which main ship each main
should take: D-squad commanders (one per 10 drone boats, priority Huginn/Rapier, then Loki, then
Sleipnir/Khizriel), logistics (fewer than 3 cannot start, 3 — light site, 4 — medium, 5 — heavy,
more is a spare), everybody else in Turrets. A pilot's ships come from one source: what he
declared at entry; if he declared nothing, what he was seen flying in a fleet (marked
seen); if neither, what he passes by skills (marked skills). Red lines are what
is missing; the Queue block names who in the queue would close a gap.
Once the fleet is in the game, the columns follow the game squads: a commander who leads a
D-squad in the game stays on it, and that squad's drone boats are listed under him. The number
in brackets in the heading is the drone boat count: green when it matches the plan, red
(now / plan) when it does not. Yellow rows marked ← Waiting 1 are
who still has to be dragged into the squad and where he is now; these are the same seats
Organize would give.
Organize now — how the fleet would be seated if Organize were pressed right now:
who moves where, who has no room, which squads are missing in the game. The Organize button is
here too. If you have already seated the fleet by hand, press Accept:
nobody moves, and later Organize presses seat newcomers only. Moving pilots: in either mode click a pilot to select him, Ctrl+click to
add more, and drag the selection onto a squad column (or onto its commander's line for the
commander seat): they move there in the game fleet. Only the fleet's owner can
move. The ⧉ window shows the same over the game, dragging included. |
| Change FC ▾ | Hand ownership to another FC/LS member of the fleet. You become a guest. |
| Disband | Dissolve the whole fleet (everyone is dropped). |
| If the FC drops | Not back within 5 minutes and ownership auto-transfers to another FC/LS member (highest rank first, ties by who joined earliest). If the previous FC returns within 15 minutes of that and has not left the fleet, the fleet goes back to them by itself. While the FC is away the site reads the game fleet through whichever member holds the star. There is no longer anything to confirm: the hourly "is this fleet alive?" prompt is gone, because the ESI poll of the real fleet already answers it. A fleet auto-ends only when nobody has the app open and EVE says the fleet is gone (15 minutes) or empty (2 hours). Bringing it back up within 5 minutes resumes the same fleet — same start time, same entry in the statistics. |
Characters that are physically in your EVE fleet but not registered to any app account show in a Guest list. There you can:
A guest still occupies real seats in the fleet, but the app can't split windows for someone who isn't in it — so their windows silently eat into your cap. A group fixes that: right-click a guest in the Guest list and pick a group letter (A–Z). That group now behaves as if that person were in the app. 26 letters = up to 26 different unregistered people; the letter menu becomes a grid.
Max / In fleet and the
add N / remove N badge.Max is the number of
characters you put in it, and it competes for windows like any pilot (window priority applies).
Tell the person their number on comms — they have nothing to install.assigned / actual-in-EVE, then 👁 scout+cyno count,
the bar, and the clickable 60/120 cap.© 2026 Pavel Bardukov. All rights reserved. · Terms of Use · Правила
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